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This is the new currency after the 1000:1 upgrade shrinkage.
The goal of COCOS is to create a complete multi-platform game operating environment, that is, to provide blockchain game developers with convenience and perfection in the development process, and to bring brand new games to blockchain game users To experience and surpass the previous game form, all assets obtained in the game will completely belong to the user.
Cocos-BCX hopes to provide game developers with an easy-to-use and complete blockchain game infrastructure, including a visual development kit and an ecological environment on the chain. Developers do not need to pay attention to the implementation of blockchain technology, that is, The development of blockchain games can be completed directly in a graphical way, with low threshold, fast and efficient.
Cocos-BCX hopes to provide gamers with a fair, just and open game environment where data is transparent, rules are transparent, and there is no backstage manipulation of item drop rates or maliciously induced consumption. It is hoped that gamers' assets can be long-term and safe , Decentralized storage. At the same time, we hope to help developers and players achieve better alignment of interests through the digital asset economic model carried by the blockchain: we help developers capitalize the content they produce, and make it more effective in the use, management and transaction of assets Continue to earn income in the process, and provide convenient and decentralized game distribution channels; we help players convert the data formed by consuming time and energy and the props obtained by consumption into assets that can be safely stored and circulated, allowing players to own and manage them and commercialization rights.
COCOS serves as the circulation medium and governance certificate for the platform's ecological and economic activities.
In addition to being the value exchange carrier of Cocox-BCX and proof of community participation, COCOS will likely serve as a basic pricing token and play a key role in the digital asset ecology. A large number of decentralized digital assets will exist in multiple blockchain ecosystems with different standards in the future, and there is a necessity for asset pricing media across chain ecosystems. Based on the following reasons, COCOS can become the original pricing medium of blockchain ecological digital assets:
1) The Cocos-BCX platform natively supports global, homogeneous/non-homogeneous decentralization in terms of underlying technology, consensus mechanism, application functions, etc. exchange of digital assets. COCOS has the technical foundation to become the basic pricing medium;
2) During the asset creation process on the Cocos-BCX platform, production behaviors (such as entrusting consensus to produce blocks) and production factors (such as purchasing in-game designs from the platform application store) Materials) all use COCOS as the native pricing medium. The COCOS price of the output assets reflects the value confirmation of production costs and profits, rather than the nominal price. COCOS has the economic basis to become a basic pricing medium;
3) The Cocos-BCX platform supports and encourages asset circulation under the same worldview and related worldviews, and establishes a real user-use value connection between global digital assets, not just representing assets The nominal exchange rate between them. COCOS has the circulation basis to become the basic pricing medium.
Based on COCOS, developers and users can evaluate, compare, trade and manage digital assets of different chain ecology, world view content and technical standards. At the same time, COCOS, as the original and basic pricing medium, is a necessary condition for the development and trading of digital asset financial products and derivatives in the future blockchain industry.
From the perspective of user experience, there is no difference between "blockchain games" and ordinary games for players. However, blockchain could have a fundamental impact on the gaming market. The current business logic of the game industry is "pay for services", that is, users pay money, time and behavior data in exchange for game experience in the form of one-way expenses. However, based on the characteristics of data disclosure, irreversibility, and permanent existence in the blockchain mechanism, the props in the game can be managed and transferred by users, transforming from experience services to experience assets. We believe that "paying for services" and "purchasing and using assets" are completely different value demands for developers, publishers and players, and will form different behaviors and business models accordingly. These potential changes can be summarized as:
1) Asset attributes
Assets are resources formed by past economic activities, controlled by a certain party, and able to obtain economic benefits generated in the future. The game content has two characteristics of becoming an asset on the blockchain: (1) Independent existence and continuation, and can also exist in different blockchain systems under the cross-chain mechanism. Theoretically, the on-chain asset part of the game can last forever without the control and influence of any chain or node; (2) Independent and public pricing. Any participant in the blockchain ecology can price the target game assets in different dimensions through use, transaction, search and other behaviors, and is also not controlled and affected by any chain or node. Digital content has the right to be owned and the mechanism to be evaluated, and has truly become an asset;
2) Game model
Under the current business model of "paying for services", publishers (including user traffic platforms and publishers) have great control over user consumption, and have the greatest bargaining power over the life cycle of game content (whether online or not and operating time), unit price (item pricing) and player size (traffic promotion) . At the same time, the gameplay, output and data of the game are not disclosed to the players. All parties engage in a non-cooperative imperfect information game around the matching degree of game experience and price within a limited time interval. Take an action role-playing (Action RPG) mobile game with a channel rating of B in the Chinese market as an example: the publisher selects the game product based on its own interests, tests, launches it, and conducts centralized promotion for no more than a few days; Convert users to pay within a limited time, start setting charging points after a few hours of game time, and expect that the life cycle of most accounts will not exceed 75 days; a large number of players are forced to pay when they know that the game has a high probability of operating for no more than 12 months Choose between gaming experience and payment. In the long run, the game between developers, publishers and players encourages the maximization of short-term benefits, reduces the overall experience of the game, and has a negative effect on the development of the industry.
As for a game asset that exists for a long time, whose pricing is not affected by centralization (such as the issuer) and whose data is transparent, the game model of developers, players and other related parties may change, that is, it is more Perfect for long term, cooperation and information. Under the condition that the game can exist independently in the blockchain environment for a long time, be managed by the copyright mechanism, and be tokenized, developers will continue to benefit from the process of assets being continuously traded, and will be more willing to improve content quality, Increase the long-term overall value of the game; players pay money, time and privacy in exchange for assets that can be used, modified and sold instead of pure use experience, and their willingness to buy and exchange assets may be strengthened; at the same time, any game token holder All will benefit from the appreciation of game assets, and will be motivated to discover, promote and assist in improving high-quality game content. Developers, players, and third-party participants will play games around the long-term maximization of asset value, which will help improve the level of the game industry.
3) Asset pricing and pricing behavior motivation
From a financial point of view, the above game process is the pricing behavior of game assets. Under the current industry structure, game content is chosen by publishers to market. The users of the game are not pricers, and the efficiency of market pricing has not been maximized. The reason for the current situation is that in addition to the centralized nature of traditional game technology, operations, and business models, the lack of motivation for players to participate in pricing behavior is another major factor. It is difficult for players to discover and promote excellent game content to get real returns. They can only get the satisfaction of spreading reputation in the sense of consumer psychology, and the limited economic rewards given by developers or publishers based on results (such as introducing a registered user to give game props, etc.) ).
However, in the blockchain economic system, the price of digital assets is reflected in the relevant tokens in real time. Participants can determine the extent of their participation in pricing behavior by adjusting the amount of tokens and props they hold on the game and platform. For example, after discovering a game developed using the Cocos-BCX platform, players can buy its limited props, game tokens, or even Cocos platform tokens, spontaneously promote the game externally, and gain benefits from the appreciation of props and tokens. Assetization and tokenization provide sufficient motivation and flexible medium for the asset pricing behavior of market participants.
In summary, "blockchain games" can be more accurately defined as "games that use blockchain technology and have blockchain economic mechanisms". From an economic point of view, the development path of blockchain games can also be regarded as the four stages in which all parties in the market participate in asset pricing and gradually unify interests. Variety.
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